Exploring the Fallout Universe, the Gaming World’s Most Surprising Television Success
The post-apocalyptic TV show is back to its platform, and it's safe to say that fans were pleasantly surprised by the caliber of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it succeeded in capturing multiple facets of the player's journey.
There was Lucy the vault dweller, striving to uphold her morals and discovering that the wasteland made that exceptionally challenging; Max, the militant faction initiate, who begins to question his faction's dogma and creates plenty of trouble in mechanized battle suit; and the Ghoul, a breakout character who has completely shed any ethical bearings out in the irradiated wastes.
Setting the Stage for a New Chapter
The show's first season conclusion disclosed crucial details about those responsible for the nuclear war that condemned a society in underground vaults for an extended period. It also raised several enigmas open for the upcoming chapter – and, this time, hopes are significantly higher.
“We’ll take ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.
“Heading into the first season, everyone’s like, ‘Just get it right’,” adds the game director. “We’re over the moon with the feedback to the show, so now people are arriving with more excitement and new expectations.”
A New Vegas Vibe for the Next Installment
The second season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the franchise, even if it was somewhat buggy at launch.
“It embodies a sun-baked feel, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That dusty, desolate iconic highway vibe of the game is so much rewarding to incorporate into the show.”
In the series narrative, a significant amount of time has passed since the events of the New Vegas game by the time the characters make their way there. However, the creators indicate that it does reference the fan's adventure.
Crafting a Tangible World
The Fallout TV series is notable for its physical authenticity – its makers insisted on physical models and environments were constructed, mirroring the makeshift nature of the towns in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a video game, is to appear as if it’s real.”
In fact, almost everything you see on-screen is physical, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are created using puppets, and were reportedly pretty frightening up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by accomplished storytellers who are also passionate gamers, in collaboration with the visionaries behind the franchise. This common understanding for the lore is apparent in the final product.
The second season is launching on a episode-by-episode basis rather than as a full-season drop, representing a shift from the initial release. This format will create a new audience reaction, something the team themselves are eager to engage with.
“It delves deeper, it’s bigger, it’s more humorous, it has a lot of twists,” says Howard. “I am excited to seeing what people think.”